To Compile MameCE3:

1. Install Either Microsoft Embedded Tools or Microsoft's Visual C++ with the Microsoft Windows CE Studio.
2. Install The Windows PocketPC Platform Development Kit.
3. Uncompress the MameCE3 Source code.
4. Start your compiler of choice.
5. Open the MameCE3.vcw Workspace located in the MameCE3 folder.
6. Select your Platform (ie MIPS debug, ARM Rel, SH3 Rel, etc.).
7. Build all projects except the MameCE3 project. This will create the Libraries that the MameCE3 Project will need to link the EXE together.
8. Now Build the MameCE3 Project.
9. You should now have a new executable :)


To build a MEGAMameCE3 executable:
1. Rename Driver.all.c to Driver.c (replacing the current driver.c).
2. Open the MameCE3.dsw located in the MameCE3All folder.
3. Follow the instructions from step 6 above.

Notes:
Driver.min.c is a copy of the small/defualt driver.c file when you want to swap to a regular build just swap it out. 
If you want to enable or disable additional Games uncomment them in the Driver.c file and then enable them in the Drivers Project. Start tracking any unresolved errors.
Sometimes you need to set cpu values from 1 to 0 (0 to 1) in the cpuintrf.h file.
Other times you need to search all files for a reference and trace that reference to another to find the source of the unresolved error. It's a sience sometimes ;)

It helps if you comment any changes and include the date and your name. This allows you to scan for your own name or a date that you made a change.


If you make any special enhancements or fix any substantial bugs, please submit them to me to be included in the Official MameCE3 Release.

Thank you and Enjoy.
-TechMaster
